{"product_id":"senet-24","title":"Senet #24","description":"\u003cp\u003e\u003cem\u003eSenet\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a magazine about the craft, creativity and community of board gaming. It’s for people who love tabletop games, from those who are new to the hobby to veteran players and board-game designers. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIn this issue: \u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cp class=\"p1\"\u003eHighlights of issue #23 include table-swallowing colossus games like \u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eOn Mars, \u003c\/em\u003eand their intricate ecosystems of wonder and world build, creator Vital Lacerda speaks on what \u003cem\u003eSenet\u003c\/em\u003e is calling \"crunchy\" game making. This issue also \u003cmeta charset=\"utf-8\"\u003elooks into the dynamic relationship between board games and video games—and the delicate business of adapting the latter into the former. Plus an interview with \u003cmeta charset=\"utf-8\"\u003eNoemie Chevalier, a new and impactful artist on the board game scene.  \u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eLondon, UK; 17x24cm; 88 pages; Autumn 2026\u003c\/em\u003e\u003c\/p\u003e","brand":"Senet","offers":[{"title":"Default Title","offer_id":67659404935469,"sku":null,"price":25.0,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0588\/4097\/3510\/files\/Senet_24_700x979_618ef289-44ad-42f6-b4b4-4509ac6861df.webp?v=1792252028","url":"https:\/\/issuesmagshop.com\/products\/senet-24","provider":"Issues Magazine Shop","version":"1.0","type":"link"}